Corporate class Range Carrier

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Range Carrier
Distant Fringe Logo.gif
Unpublished, non-canon fan design.
Type: TB Transport
Also see Carrier
Blueprint No
Canon {{{canon}}}
Cargo 44,000 Tons
Cost MCr30278.026 (base)
MCr24222.421 (qty)
Crew 378
Officers 76
Enlisted 302
Hardpoints 750
Hull Dispersed Structure Hull
Jump J-2
Maneuver 1 G
Model Model/5
Origin Distant Fringe
Passengers 12 High/Med 500 Low
QSP Not applicable
Reference Ade Alagoric Stewart
Size 75,000 Tons
Streamlining Unstreamlined Hull
Tech Level TL–11
USP MT–M721242–090000–80000-0
Starships are designed with the Classic Traveller format, using High Guard.

The Range Carrier is a mercantile starship.

Description (Specifications)[edit]

The Range Carrier is a large commercial transport commonly encountered along Star Lanes within the Distant Fringe region. It is classified as a Bulk Cargo Carrier and is constructed as a conventional design. Similar designs have been in use from the time the Distant Fringe was first settled.

  • The vessel is a TL-11 design.

Image Repository[edit]

J2 75000dT Range Carrier.jpg
A Corporate class Range Carrier.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull The Range Carrier is constructed using a 75,000 dTon hull built in a dispersed structure configuration. The hull is unstreamlined and has no capability to perform atmospheric operations.
  • Individual sections of the ship are divided by bulkhead walls.
  • There are multiple airlocks located around the vessel.
  • The vessel is not capable of surface landings and risks catastrophic structural failure in significant gravity wells.
2. Crew Total Crew Complement: x378
  • x38 Command, x83 Engineering, x28 Gunnery, and x225 Service, of which 34 double up as flight crew for the subcraft as required. In addition, the vessel carries x2 medics and x2 passenger stewards.

Accommodations
There are x220 Staterooms.

There are x600 Low Berths. These are tended by the vessel's medical staff and properly trained service crew.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Sections of the ship can be isolated in the event of an emergency.
  • There are multiple Emergency Lockers.
3. Performance The vessel mounts a DeVoss-type Jump-2 drive, a Maneuver-1 drive, and a Power Plant-2, giving performance of Jump-2, 1-G acceleration, and producing 1,500 Energy Points. The ship has an agility rating of 1. The internal fuel tankage is sufficient for one Jump-2 and gives the power plant 4 weeks duration.
  • The engineering section has a main control room.
    • Ladders, gantries and platforms give access to the machinery.
  • The jump drive creates a jump bubble around the vessel.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/5 computer: the vessel has a backup Model/5 computer.
5. Hardpoints x750 hardpoints.
  • The listed battery groupings are considered standard for the class. Alternative battery groupings may be designated for specific routes.
  • There are 550 unused hardpoints but no additional tonnage is set aside for fire control.
6. Armament The normal weapons fit-out for a Range Carrier is:
7. Defenses The hull is unarmored.
  • x100 triple Sandcaster turrets, grouped into ten batteries each of 10 linked turrets.
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft Flight Section

The subcraft are housed in dedicated interior hangers located at strategic points around the vessel: the hangers can be sealed and have a total volume of 3,250 dTons.

The vessel may also externally carry properly secured consignments of goods and freight: this cargo is in vacuum and must be protected accordingly.

9. Fuel Treatment The vessel has internal fuel tankage of 16,500 dTons.
10. Cost The basic cost of the vessel, complete with its complement of subcraft, is MCr30,278.026.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price per unit to MCr24,222.421.
  • The vessel and its subcraft are standard designs. Detailed architectural plans are widely available and no design fee is chargeable.
11. Construction Time 167 weeks (42 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments Standard cargo capacity amounts to 44,000 dTons.
  • The cargo hold can be sealed and has independent life support and environmental systems.
  • Sections of the hold may be isolated if desired and can be provided with specialized environmental conditions, typically refrigeration.

History & Background (Dossier)[edit]

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra and separated by vast, almost uncrossable rifts that were once broached by a massive system of calibration Points. Those few academics within Charted Space who have heard of the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

These vessels are very rarely encountered outside of the Distant Fringe region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: because of this, craft of this type are not entirely unknown within Charted Space.[4]

The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems, onboard electronics, and the fit out of internal spaces.

Overburden[edit]

The Range Carrier is capable of carrying "overburden" cargos: a payload of up to 69,000 dTons. The major limiting factor on overburdening a vessel is the capability of the ship's model/5 computer. If the total displacement tonnage of the vessel, including its overburden cargo, is 100,000 dTons or more, the computer cannot perform the calculations necessary to initiate a jump transition.

  • The overburden payload increases the ship's displacement tonnage – to an upper limit of 100,000 dTons – but any degree of overburdening reduces its performance to jump-1 and 0.5G acceleration.
  • The payload must be fully contained within the jump bubble.
  • The practice of overburdening a ship places extreme stresses and strains on the internal equipment and dramatically increases the chances of a catastrophic failure.

Class Naming Practice/s & Peculiarities[edit]

A number of companies manufacture ships equivalent to the Corporate class. They vary in hull shape and internal layout but all share the same basic design and all have very similar capabilities and performance characteristics.

  • Each variant class is named by the company that produces it: these organizations generally draw on traditional naming protocols. It is not uncommon for a historical class name to be reused.
  • Individual vessels within a class are issued specific serial numbers and transponder codes but traditionally are named by their first crew, though from a list of approved options. This is considered a serious affair and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes[edit]

Transport:

References & Contributors (Sources)[edit]

This article has Metadata

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak