Business Sectors: Industry, trade and commerce is the life-blood of the Distant Fringe. Throughout the region there is a constant exchange of goods and services at a domestic level, between individual worlds and across interstellar borders.
General Overview: Interstellar trade allows for a greater competition and more competitive pricing, which (in theory at least) provides a greater variety of products at more affordable prices for the consumer. The exchange of goods also affects the economies of subsectors, sectors and the Distant Fringe as a whole, dictated by supply and demand. This makes goods and services obtainable which may not otherwise be available to consumers at a local level.
Commerce is considered to fall into one of ten key areas, referred to as business sectors:
- Agriculture, Food, and Luxuries.
- Banking, Insurance, and Legal.
- Consumer goods, Manufacturing, Heavy Industry, and Aerospace.
- including starship construction and vehicle manufacture.
- Defense, Electronics, Communications, and Robotics.
- including weapons manufacture.
- Media, Leisure, and Tourism.
- Mining, Refining, and Industrial Chemistry.
- Pharmaceuticals, Health, and Education.
- including scientific research.
- Transport and Logistics.
- including interstellar shipping.
- including courier and postal services.
- Utilities, Waste, and Energy.
Business sectors are entirely artificial – they originated as a method of defining the nature of stocks and shares on the Tal Varisa stock exchange – but they do serve as a useful method of defining the core interests of an organisation. There is a huge amount of crossover between business sectors and single organisations are frequently active in multiple key areas.
Business activity has existed in the Distant Fringe since the first sophont species emerged on their respective homeworlds and began primitive bartering and trading for their needs: interstellar commerce began when humans – with jump technology – first arrived in the region. A number of corporations claim to be able to trace their origins back to 2255AD, the year that the Distant Fringe was first settled, though very few large organisations from that period survived the Dark Age.
Many organisations use traditional corporate suffixes as part of their trading name:
- AG: Aktiengesellschaft (public limited company)
- BV: Besloten Venootschaap (private limited liability company)
- GmbH: Gesellschaft mit beschränkter Haftung (company with limited liability)
- Inc.: Incorporated
- LLC: Limited Liability Company
- Ltd.: Limited Liability
- PLC: Public Limited Company
- SA: Société Anonyme (public limited company)
- SPRL: Société Privée à Responsabilité Limitée (private limited liability company)
- SRO: Spolecnost S Rucenim Omezenim (limited company)
A limited liability company is a corporate structure whereby the members of the company cannot be held personally liable for the company's debts or liabilities. A public company is one that offers a percentage of its shares for public sale.
References & Contributors (Sources)
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- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science