Characters and Combat

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Characters and Combat
Book1 200px.jpg
Classic Traveller Book 1 Characters and Combat
Publisher Game Designers Workshop
Version Classic Traveller
Author Marc Miller
Format LBB (Digest)
Canonical Yes
Edition 1st
Year Published 1977
Pages 44
Available from RPGNow
Classic Traveller Book 1 Characters and Combat
Table of Contents
TBD

Classic Traveller Book 1 Characters and Combat was the book that launched the Classic Traveller RPG.

Description (Specifications)[edit]

Book 1 contains rules for generating individual characters, as well as the overall personal combat rules and weapons types. It is the best place for players to begin; all should generate a few characters to familiarize themselves with the system, and then proceed to generate their player characters. [1]

Table of Contents[edit]

Classic Traveller
Book 1 Characters and Combat
Section Page/s
Cover & Publication Information 1-2
Table of Contents 3
Dedication 4
Introduction 5-7
Characters 8-29
Combat 30-43

Library Data Entries (Public)[edit]

Selected Equipment (Combat)[edit]

Personal Armor & Protective Gear [6]

  1. Armor [7]
    1. Ablat Armor [8]
    2. Battledress [9]
    3. Cloth Armor [10]
    4. Combat Armor [11]
    5. Jack Armor [12]
    6. Mesh Armor [13]
    7. Reflec Armor [14]
  2. Protective Gear [15]
    1. Vacc Suit [16]

Archaic Firearms [17]

  1. Flintlock Musket [18]
  2. Hand Cannon [19]
  3. Muzzle-loading Pistol [20]
  4. Percussion Revolver [21]
  5. Percussion Rifle [22]

Firearms & Accessories

  1. Firearms
    1. Automatic Pistol [23]
    2. Automatic Rifle [24]
    3. Body Pistol [25]
    4. Carbine [26]
    5. Laser Carbine [27]
    6. Laser Rifle [28]
    7. Revolver [29]
    8. Rifle [30]
    9. Shotgun [31]
    10. Submachinegun [32]
  2. Accessories [33]
    1. Cleaning Kit [34]
    2. Electronic Sight [35]
    3. Folding Stock [36]
    4. Gunbelt [37]
    5. Holster [38]
      1. Ankle Holster [39]
      2. Hip Holster [40]
      3. Shoulder Holster [41]
    6. Magazine Carrier [42]
    7. Scabbard [43]
    8. Shoulder Stock [44]
    9. Silencer [45]
    10. Telescopic Sight [46]

Melee Weapons

  1. Blade Weapons [47]
    1. Blade [48]
    2. Broadsword [49]
    3. Cutlass [50]
    4. Dagger [51]
    5. Foil [52]
    6. Sword [53]
  2. Brawling Weapons [54]
    1. Bottle [55]
    2. Broken Bottle [56]
    3. Club [57]
    4. Cudgel [58]
    5. Fist
  3. Polearms [59]
    1. Bayonet [60]
    2. Halbred [61]
    3. Pike [62]
    4. Spear [63]

Selected Form/s & Terms[edit]

Forms:

Terms:

Selected Ships[edit]

  1. Type A class Free Trader [66]
  2. Type S class Scout/Courier [67]

Selected Stars[edit]

Selected Vehicles[edit]

Selected Vocations[edit]

Meta-history & Background (Dossier)[edit]

Book 1 had Traveller's very first personal combat system.

  • Books 1, 2, and 3 came together to provide a great, well-developed sci-fi RPG.

The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included.

The original 1977 release of Traveller contained three books – Characters and Combat, Starships, and Worlds and Adventures. This set of rules contains everything needed to play Traveller. However, in 1981, GDW took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in Book 4Mercenary for the original 1977 edition.

This cleaned up "second edition" would be used for producing The Traveller Book in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the Official Traveller Universe (OTU). Some additional rules did slip into The Traveller Book that appear nowhere else.

Finally, in 1983, GDW released Starter Traveller, intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, Starter Traveller uses the 1981 edition rules.

Finally, other minor Classic Traveller rules appeared in other releases (notably Mayday, Snapshot, and the Alien Modules) which some referees and players of the Classic Traveller rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of FFE's The Classic Books 0 - 8 to give them access to these lost rules not available in the Classic Reprints collection. [77]

Antique Firearm Equivalents[edit]

The Antique Firearm Equivalents is one of the neater pieces in this book and is a clear indication that many of the early GDW staff had a keen knowledge of firearms. This table lays out which 1980’s and previous firearms the authors of Book 1 used to envision the categories.

Antique Firearm Equivalents
(1980’s CE) [78]
#. Firearm Equivalent / Remarks
1. Automatic Pistol Equivalent to the Smith & Wesson Model 59 9mm or the Auto-Mag .44 Magnum.
2. Automatic Rifle Equivalent to the full automatic versions of the rifles mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
3. Body Pistol Equivalent to the Walther PPK .380 or the OMC .380 Back-up.
4. Carbine Equivalent to the Ruger 5.56mm Mini-14 or the Armalite 5.56mm Ar-180.
5. Revolver Equivalent to the Smith & Wesson Model 66 .357 Magnum.
6. Rifle Equivalent to the Springfield 7.62mm M14 Rifle or the Belgian FN FAL 7.62mm Rifle.
7. Shotgun Equivalent to the Remington M1100.
8. Submachinegun Equivalent to the British Sterling 9mm L2A1, or the Israeli 9mm UZI.

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Original Concept and General Game Design Marc Miller
Supplemental Design Frank Chadwick, John Harshman, Loren Wiseman, Darryl Hany
Playtesting Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Po, David MacDonald, Wayne Roth
Art Direction Paul R. Banner
Publisher Game Designers' Workshop

External Link/s[edit]

"COMMENTARY & DATA ARTICLES:"

  1. EXTERNAL LINK: RPG GEEK Entry
  2. EXTERNAL LINK: RPG NET Entry
  3. EXTERNAL LINK: Library Thing Classic Traveller

"REVIEWS:"

  1. EXTERNAL LINK: RPG NET REVIEW OF TRAVELLER: THE CLASSIC BOOKS
  2. EXTERNAL LINK: RPG Knights: Why Classic Traveller?
  3. EXTERNAL LINK: Traveller: Characters & Combat
  4. EXTERNAL LINK: FFE Guide To Classic Traveller

References & Contributions (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 7.
  2. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 23.
  3. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 24.
  4. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 23-24.
  5. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 24.
  6. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  7. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  8. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  9. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  10. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  11. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41-42.
  12. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  13. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  14. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  15. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  16. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  17. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42-43.
  18. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.
  19. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.
  20. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.
  21. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.
  22. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.
  23. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  24. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 39.
  25. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  26. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37-38.
  27. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  28. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  29. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  30. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 39.
  31. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 39.
  32. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 39-40.
  33. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  34. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  35. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  36. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  37. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  38. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  39. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  40. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  41. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  42. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  43. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 42.
  44. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 41.
  45. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  46. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 40.
  47. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  48. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  49. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  50. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  51. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  52. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  53. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  54. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  55. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  56. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  57. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  58. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  59. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  60. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  61. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  62. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  63. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 37.
  64. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 27-28.
  65. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 8-9.
  66. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 24.
  67. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 24-25.
  68. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 6.
  69. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 17.
  70. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 18.
  71. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  72. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  73. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  74. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  75. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  76. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 13.
  77. Don McKinney. Lost Rules of Traveller (Far Future Enterprises, 2010), page/s 2.
  78. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), page/s 43.