Bigcraft

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Bigcraft are non-jump capable vessels with a displacement of more than 100 Tons.

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Please refer to the following AAB Library Data for more information:


Description (Specifications)[edit]

There are two factors that set bigcraft aside from smallcraft or starcraft:

  1. Bigcraft differ from smallcraft in that they are larger. Smallcraft cap out at 99.99 tons. Bigcraft are a hundred or more tons in size. Bigcraft could theoretically be equipped with a jump drive.
    1. Bigcraft may be very large fighters, attack boats, or battle riders and thus also be subcraft.
  2. Bigcraft differ from starcraft in that they are not equipped with a FTL Jump Drive. Bigcraft are system craft, meant for intraplanetary travel, not trans or interplanetary travel between stars and star systems. Starcraft travel between stars. Bigcraft or spacecraft, in the pure sense, are not.
    1. Bigcraft may be interplanetary if thus intended, but not FTL. They are NAFAL or STL. Generation Ships and Sleeper Ships are the two most common examples of this idea.

Naval Ship Synopsis by Size-Role[edit]

These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [1]

Ship Classification by Size in TL:13-15 [2]
# Type Tonnage Class Commonality Remarks
1. Smallcraft (Subcraft) 0 to 99 tons Vehicle Ubiquitous Smallcraft are NAFAL or STL.
2. Bigcraft (Subcraft) 100 tons or larger Vehicle or Ship Uncommon Bigcraft may be designed FTL or NAFAL.
3. Adventure Class Ships (ACS) 100 to 2,499 tons Ship or Vessel Common Adventure Class ships may be FTL or NAFAL.
4. Battle Class Ships (BCS) 2,500 to 249,999 tons Ship or Vessel Uncommon Battle Class ships may be FTL or NAFAL.
5. Fleet Class Ships (FCS) 250,000 to 999,999 tons Ship or Vessel Rare Fleet Class ships may be FTL or NAFAL.
6. World Class Ships (WCS) 1,000,000 tons or larger Ship or Vessel Ultra-rare World Class ships may be FTL or NAFAL.

History & Background (Dossier)[edit]

Bigcraft with all their various missions remain popular throughout Charted Space for the simple reason that omitting a jump engine, hull grid, and related ship equipment is a tremendous savings in cost, manufacturing, and a number of other factors.

Jump Drives are tremendously expensive, complicated, and difficult to research and master. It's simply easier to design system ships for which there can be tremendously greater efficiencies of cost and manufacturing.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. An unpublished factoid written by Ronald B. Kline, Jr.
  2. An unpublished factoid written by Maksim-Smelchak