Belgard (world)

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Belgard/Egyrn (Trojan Reach 1106)
Classic Era (1115)
C571321-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics1 Dry World 10%
Population3 Low (9 thousand)
Government2 Participating Democracy
Law1 Low Law (no explosives, poison gas)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K8 V D
Planetoid Belts 0
Gas Giants 2
jumpmap?sector=Trojan+Reach&hex=1106&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Belgard is a low-population hellworld with a population less than 10,000 sophonts struggling to survive in an inhospitable environment .

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants.
  • This world is also the overall capital of an interstellar government with the extra trade and prestige associated with that role.
  • It is a member of the Belgardian Sojurnate in the Egyrn Subsector of Trojan Reach Sector.
  • This world-system hosts a Military Base, usually associated with military ground forces, which may be located on or off-world.

Description (Planetology)[edit]

No information yet available.

Binary Solar System[edit]

Belgard Binary Star System
Star Name Hierarchy Color Classification Remarks
Belgard Primary Primary Orange K8 V
Belgard Companion Secondary White Dwarf D


History & Background (Dossier)[edit]

Belgard is a low-population hellworld located in the Egyrn Subsector of the Trojan Reach. The planet's name is probably a corruption of Beauregard. The system is the seat a minor polity called the Belgardian Sojournate, the only local power in Egryn, and directly controls the captive government at neighboring Gorgon (0205).

The lone settlement on Belgard is the city of Sojourn, located high in the mountains. Sojourn is the site of the spaceport and the home base of the Belgardian fleet, which is made up of ancient and increasingly balky Imperial escorts and small military craft, none displacing more than two thousand tons.

Much of Belgard's natural resources have been ravaged in an unplanned, callous manner, as the Belgardians do not see the planet as their permanent home. However, prime trade goods are animal pelts, precious gems and most importantly, naturally occurring zuchai crystals. The effective TL of the Belgardians is 6 in most areas; TL9 refers to their spacefaring technology.


References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com