Battle Rider (book)

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Battle Rider
Battlerider.jpg
TBD
Publisher Game Designers Workshop
Version Traveller The New Era
Author Frank Chadwick
Format Game (Large)
Canonical Yes
Edition 1st
Year Published 1993
Pages 32
Available from RPGNow
ISBN 1-55878-167-6 Product No. 0308
Table of Contents
Introduction 2
Basic rules 3
Advanced rules 17
Optional rules 22
Designer notes 28
Battlerider cards 29
Missile spreadsheet 30
Battle Rider (book) is the game of squadron and fleet combat in GDW's Traveller universe.
  • Brilliant Lances brought you detailed starship combat designed for roleplaying interaction.
  • Battle Rider gives you fast-moving combat without the need for roleplaying levels of detail.

Description (Specifications)[edit]

In the 57th century, travel between the stars has long been an accepted fact of life. Starships with powerful jump drives form the basis of interstellar commerce and the warships that protect that commerce.

But jump drives are bulky and take up volume that could be filled with defensive systems or offensive weaponry. A specialized vessel, optimized for large fleet actions, gained popularity during the Second Imperium and came to completely dominate the fleets of the Third Imperium. These vessels had no jump drives, had nothing in fact not directly related to producing the most effective line-of-battle combatant possible.

They were carried across the interstellar distances by huge jump tenders, vessels with little or no combat ability of their own, which would release their deadly cargo before the battle began and then withdraw to a safe distance. These warships became the very symbol of large fleet actions. Because they were carried from star to star, they were called battle riders.

Table of Contents[edit]

No information yet available.

Battle Rider
Section / Article Page/s
Introduction 2
Basic Rules 3
Advanced Rules 17
Optional Rules 22
Designer's Notes 28
Battle Rider Cards 29
Missile Spread Sheet 30

Game Features[edit]

Streamlined Mechanics allow squadrons of capital ships to duke it out.

  • Interactive game turn sequence and hidden task force rules emphasise decision making, tactics, and bluffing instead of game mechanics.
  • Unique décelés game system utilises battle resolution cards for all sensor, evasion, and firing tasks.
  • Task force rules and target endpoint markers allow vector movement with no paperwork.
  • All ship characteristics (weapons, defensive systems, manoeuvre, etc) are printed on the ship counter backs. No need to refer to a data book or off-map ship record sheet. No data forms to fill out prior to play.
  • Key system and "mission kill" approach of the damage system allows detailed combat results with all damage recorded with markers on the ship counter, eliminating off-map damage records.
  • Game system remains faithful to all aspects of the Traveller physical universe, and can easily be used to fight out individual small ship battles as fleet actions.

Game Contents[edit]

  • 366 full-color game counters (three full counter sheets), ranging in size from 1 /2-inch to 1 1 /3-inch.
  • 3 large 22-inch x 34-inch hex maps compatible with the maps in Brilliant Lances. The giant 2-inch hexes are big enough to use miniatures in place of counters.
  • 96 battle resolution cards.
  • 2 game reference charts
  • 1 rules and scenario book.
  • Errata sheet dated June 22, 1994 CE.

Meta-history & Background (Dossier)[edit]

No information yet available.

Credits (Primary Sources)[edit]

Design
Frank Chadwick
Design Assistance and Editing
Dave Nilsen
Art
Kirk Wescom

References & Contributions (Sources)[edit]

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