Arkir (world)

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Arkir/Mirmida (Lishun 3233)
Classic Era (1115)
C675867-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population8 Moderate (800 million)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G3 V
Planetoid Belts 1
Gas Giants 5
jumpmap?sector=Lishun&hex=3233&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Arkir is a pre-agricultural, pre-Industrial, moderate population world with over a hundred million, but not yet at a billion sophonts in population size.

Description / Astrography & Planetology[edit]

No information yet available.

Monostellar System[edit]

Arkir Monostellar System
Star Name Hierarchy Color Classification Remarks
Arkir Primary Yellow G3 V


System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background / Dossier[edit]

No information yet available.

Imperial High / Landed Nobility[edit]

Arkir, as a member world of the Third Imperium, holds the estate of four members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

Arkir has a routine quality starport.

  • A Class-C Starport Facility has minimal if any shipyards and can only perform extremely limited repair work.
  • This facility has many very skilled personnel who can perform surprisingly sophisticated repair work despite the limited facilities.
  • This facility has refueling infrastructure and limited refining capabilities. One may purchase unrefined fuel here.
  • Starports of this class rarely have both a Lowport and a Highport.

World Technology Level[edit]

Arkir possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft.

World Government[edit]

Arkir is a Captive Government or Colony.

  • It is a government by a leadership answerable to an outside group, a colony or conquered area.
  • The typical power source of this government is an Vassal State.
  • The typical power structure of this government is a Federation .

World Law Level[edit]

No information yet available.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Urbanization[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com