|Army size (BEs)||20000|
|World Trade Number||5|
|Trade Volume (MCr/year)||8,565|
|Building Capacity (Tons)||2,000,000|
|Port passengers (annual)||8,700|
Aramanx is a high-population garden world with a billion or more sophonts in population size, a near-ideal utopian environment conducive to most sophonts. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Aramis Subsector of Spinward Marches Sector and in the Domain of Deneb. Aramanx, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdom of a count. Both are members of the Imperial Nobility charged with overseeing the world.
|Army size (BEs)||15000|
|World Trade Number||5.5|
|Trade Volume (MCr/year)||64,601|
|Building Capacity (Tons)||1,954,999|
|Port passengers (annual)||173,800|
Era: New Era
Aramanx is a high-population garden world with a billion or more sophonts in population size, a near-ideal utopian environment conducive to most sophonts. It is a member of Regency of Deneb in the Aramis Subsector of Spinward Marches Sector. 10% of the world's population is the Major Race Vargr.
Description (Astrography & Planetology)
It is located within the Towers Cluster.
The planet is an average sized world with a thin atmosphere; 70% of its surface is covered by water. The five major continents include a varied, but generally rugged terrain which has further encouraged the world's characteristic balkanization. 
In addition to Aramanx Startown, other major settlements on Aramanx include Ginsberg, Kirshush, Uurii Town, Bachburg, Udula, and Rilagum.
Aramanx Monostellar System Star Name Hierarchy Color Classification Remarks Aramanx Primary Yellow G0 V
History & Background (Dossier)
Aramanx was colonized in the 400s by settlers from Junidy (Spinward Marches 3202). The initial colonists were a utopian group who attempted to eliminate warfare by returning man to a simpler state of existence. The technology required to construct fusion power plants, gravitic drives, and nuclear bombs was renounced. leaving the colonists at TL–6.
As later generations spread out across the planet, schisms developed and war was reintroduced: gradually, under the pressures of nationalism, all of the old beliefs died except for the traditional hostility to new technology. Now even that is fading as offworld contact begins to make high technology the price of national survival, although a large segment of the population in every nation remains hostile to the new ways (and to the off worlders who bring them). 
Akerut has offices and facilities at the starport.
Aramanx was a source of bitter contention between antebellum period megacorporations Ling-Standard Products and Sternmetal Horizons. Each company backed a particular faction that then proceeded to wage a civil war in the period immediately before the beginning of the Fifth Frontier War. The conflict was temporarily postponed by the Zhodani, and then again by Vargr invasions of 1118-19, but resumed in 1122.
The Collapse saw the corporations withdraw their support, and the previously Ling Standard backed nation of Lanax seized the initiative and overwhelm its opposition. Aramanx was originally settled by pacifists from Deneb Sector, and the world has reverted back to its original plan; weapons of any kind are banned from the surface.
Imperial High (Landed) Nobility
References & Contributors (Sources)
|This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.|
- Bryan Steele. Mercenary (Mongoose Publishing, 2008), 24.Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 24.Matthew Sprange. Mercenary (Mongoose Publishing, 2014), 24.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 27.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 71-73,78.
- Software: Megatraveller 2: Quest for the Ancients
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 39.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 102.
- External Link: BARD OPAL 9534 by Peter Gray
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- "Jump Map API" and map location from Travellermap.com
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 71.
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), page/s 137.
- BARD OPAL 9534 by Peter Gray