Alderamin Subsector

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Alderamin Subsector
GrendelPurdishiShululsishDesdemonaSarmatyHaytFinnegansBemidshiiSeymDiomedesYrsaiArukhurGlaucasHoatzinStralsundOmskFuriosoIppuraashWeipuTharsUpirzanuUltima SubsectorKline SubsectorEsperance SubsectorAlbadawi SubsectorSolomani Rim SectorUltima SubsectorSuleiman SubsectorConcord SubsectorHarlequin SubsectorAlderamin SubsectorEsperance SubsectorVega SubsectorBanasdan SubsectorAlbadawi SubsectorDingir SubsectorSol SubsectorArcturus SubsectorJardin SubsectorCapella SubsectorGemini SubsectorKukulkan SubsectorAlderamin
Sector Solomani Rim
Capital Shululsish
No. of Stars 21
Majority Control Imperium - 100%
Map Key Map Key
Alderamin, subsector E of the Solomani Rim, is named for the region's brightest star, also known as Alpha Cephei.
  • Like most massive stars, it has no planets, but is circled by the Stralsund asteroid belt, a rich source of many commercially valuable elements.

Description (Specifications)[edit]

The Alderamin Subsector is defended by 292nd Fleet.

Subsector Summary: 1105[edit]

Alderamin, subsector E of Solomani Rim has 21 worlds, of which 17 have native gas giants. The estimated population for the subsector is 57 billion sophonts (not necessarily humans). There are nine High population (Hi) worlds, one Moderate population (Ph) world, three Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. There is one Agricultural (Ag) world versus no Pre-Agricultural (Pa) worlds, and four Non-Agricultural (Na) worlds. There is one Rich (Ri) world versus two Industrial (In) worlds. There is one Asteroid (As) belt, no Desert (De) worlds, one Garden (Ga) world, two Ice-capped (Ic) worlds, two Poor (Po) worlds, four Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world. There are two Naval bases in the subsector, one Scout base, and one Way station. The Imperial nobility includes 20 Knights, five Baronets, two Barons, two Marquises, one Viscount, nine Counts, two Dukes, and one Subsector Duke. The highest population world is Yrsai (Solomani Rim 0511). The highest tech level is F at Shululsish (Solomani Rim 0214) and Yrsai (Solomani Rim 0511). The average technology level is 11 (with most between 7 and 14).

Polity Listing: 1105[edit]

The Third Imperium, Domain of Sol in Alderamin has jurisdiction over all of the worlds. The subsector capital is Shululsish (Solomani Rim 0214).

Astrographic Features & Trade Routes: 1105[edit]

The following astrographic features and trade routes can be found within this subsector:

  1. Rim Main
  2. Yrsai Hook

World Listing: 1105[edit]

The following systems and worlds can be found within this area:

21 Worlds in the Alderamin Subsector
Arukhur  •  Bemidshii  •  Desdemona  •  Diomedes  •  Finnegans  •  Furioso  •  Glaucas  •  Grendel (SR 0111)  •  Hayt  •  Hoatzin (SR 0617)  •  Ippuraash  •  Omsk  •  Purdishi  •  Sarmaty  •  Seym  •  Shululsish  •  Stralsund  •  Thars  •  Upirzanu  •   Weipu   •  Yrsai  •  

History & Background (Dossier)[edit]

Alderamin was originally known as Shululsish Subsector in the First Imperium. Most of this subsector was settled in the last centuries of the Consolidation Wars, largely by core-sector Vilani interested in opening up new worlds in the aftermath of the Vegan campaign.

  • Hoatzin is a low-density world with a dearth of heavy metals. Its industry relies on imports for raw materials, especially from Stralsund Belt. Hoatzin has also established mining colonies on Arukhur and Furioso.
  • The government of Shululsish is a rarity: a participatory democracy on a high population world, made possible by high technology. Each of the world's 30 billion carries a terminal connected to the planetary computer; all eligible voters are polled regularly and important laws are enacted in this fashion. All executive officials are elected for one-month terms. This form of government places a heavy burden on the individual, and the average citizen spends an hour a day in government related activity, both voting and consulting computer net information services for the information needed to make a decision. This governmental system is made possible only because of the leisure time available to workers at this world's tech level; many citizens become government buffs, devoting most of their time to voting on issues and proposing new topics for discussion.

Polity Listing: 1116[edit]

The following polities can be found within this subsector:

  • Independent Powers
    • None

Native Sophonts: 1116[edit]

The following races (sophont species) are believed to have originated in this area:

  • Terragens (Non-human Terran races)
    • None.

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this subsector:

  • Terragens (Non-human Terran races)
    • None

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this subsector:

References & Contributors (Sources)[edit]

This page has a world list.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.