Akras

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Akras

Status Minor Race
Classification Autotroph
Size Various
Weight 50-100kg
Homeworld Unknown
Multi-world Yes
Canon No
Extinct Extant
Reference Lord (Marquis) Ronald B. Kline, Jr.

The Akras, a minor race, became involved in the early history of the Foreven Sector in 531. There were a series of three wars. At the time the Akras only had access to tech 9 ships. They had mastery of biological weapons and technology. The ship hulls were unusual for their alloy of lead, iron, and cobalt used. They used Bio-armor for their soldiers and marines.

Physiology & Environment (Ecology)[edit]

A wide variety of host species have become incorporated into Spemin hordes. They can be grown to adapt to almost any environment including the surface of vacuum worlds. Their metabolic pathways are extremely varied. New species are looked upon as assembled codes and traits which can be altered and grafted to improve their base stem cell lines.

History & Background[edit]

This species is known by several names and due to their abilities with biotechnology and genetic engineering. They maybe a branch of earlier races like the pentapods.

Psychology & Philosophy (Mindset)[edit]

They are initially very aggressive and boastful when first encountered, making wild threats and trying to intimidate aliens they encounter. If the bluff is called, they tend to whimper and beg for mercy for their little bloblings.

Culture & Society[edit]

They are relentless in the search for new genetic materials to exploit and harvest. If left alone they bicker among themselves until a pecking order is established, with the smartest and strongest ruling the rest. When faced with external threats they tend to huddle together for mutual support. If isolated they will sell out to preserve themselves. They have strong survival instincts. Honor and pride have no place in their world, their goals are to survive and reproduce as much as possible.

Social Organization[edit]

Swarms and hives predominant. Bases and ships are united under a single authoritarian leader who is consumed in the event of failure.

Government & Politics[edit]

New situations and new stimuli provoke periods of rapid reequilibration. Stable states can persist for long periods of time, they tend to settle into routines if left undisturbed. They hover at carrying capacity for any habitat they can exploit. Individuals can seek power, leaders tend to purge the more ambitious among their followers.

Language & Letters (Communication)[edit]

Their languages can involve a host of modalities at the same time, olfactory cuing and cell signaling on tactile levels coupled with a gustatory statements, sounds, lights and gestures can convey a mass of data all at once. Auditory speech is not their best avenue for communication. Stored data mediums can include memory engrams in living nervous systems linked to silica based computational devices.

Calendar & Timekeeping[edit]

Their time cycles correlate to the large numbers of oscillations of radioactive isotopes common on their homeworlds. When interacting with others they use units derived from the amount of time it takes for the galaxy to turn.

Technology & Trade[edit]

They have access to extremely sophisticated bio-technology and genetic engineering far in excess of the Imperium. Their vessels vary in levels of sophistication from technology levels 8-12. They are prone to piracy.

Military & Intelligence[edit]

K'Bam Class Assault Lander[edit]

K'Bam Class
Type: IAS Assault Lander
Origin Akras
Technology level TL–8
Size 8 Tons
Jump J-0
Maneuver 1 G
Hardpoints 1
Cargo 0.5 Tons
Crew 5 with 4 Marines
Passengers 0 High/Med 0 Low
Cost MCr 8.255
Qty: MCr 6.604

The Spemin use this bio-organic hull for boarding actions. It is designed to deliver a single fire team of assault marines as a boarding party to hijack enemy shipping. Their propensity for piracy makes "enemies" a subjective term.

Description / Specifications[edit]

Hard ossified bony heat sheathing is configured into a crude conical shape. Grappling tentacles hardened to resist vacuum desiccation can use their immense strength and suction to overpower hatches and iris valves. The slimy marines in their vacuum kit are disgorged to loot the innards of their unfortunate victims.

Each vessel has characteristic bio luminescent and genetic markers that allow specially equipped operators to distinguish between examples of the class. Members of other species have a more difficult time telling them apart.

History & Background / Dossier[edit]

Spemin colonies grow and genetically craft these ships to be carried into combat aboard larger, more capable motherships. Their prismatic spore casters are mainly defensive in nature, although the particulate velocity can erase unshielded personnel. They are typically escorted by K'Pow Class Fighters who fly over-watch and bombard targets with their missile pods. They seek to knock out a target's weapons and drives to facilitate boarding.

References & Contributors / Sources[edit]

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K'Slice Class Attacker Tender[edit]

AA-0701211-000000-10000-0  MCr. 25.19      Tonnage: 68 
Bearing           1                        Crew 8
Batteries         1                        TL 8
Cargo: 5.24 tons Fuel: 1.36 tons EP: 1.36  Agility: 0 
Marines: 4 w/ one Pulse Laser
Craft: 2 x 6T LIGHT FIGHTER, 1 x 8T ASSAULT LANDER
Architects Fee: MCr 0.252 Cost in Quantity: MCr 20.152


K'Pow Class Fighter[edit]

K'Pow Class
Type: PL Fighter
Origin Akras
Technology level TL–8
Size 6 Tons
Jump J-0
Maneuver 1 G
Hardpoints 1
Cargo 0.5 Tons
Crew 1
Passengers 0 High/Med 0 Low
Cost MCr 7.575
Qty: MCr 6.06

The K'Pow class Fighter is a bio-organic construct is barely capable of being considered a fighter.

Description / Specifications[edit]

It has an unstreamlined dispersed configuration hull. It is armed with a single missile launcher and fires organic missiles. These weapons have HE warheads with corrosive effects which burn through hulls.

History & Background / Dossier[edit]

Pilots are typically capable of grafting with their vessels to become one living organism.

They have been growing this species of fighter for a long time. Upgrades are slow to evolve. Naming the ships is like a farmer naming all their cows. This organism is a tool to get a job done.

References & Contributors / Sources[edit]

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K'Thunk Class Raider Tender[edit]

AR-1801111-300000-10000-0    MCr. 22.118    Tonnage: 100 
Bearing           1                         Crew 8
Batteries         1                         TL 8
Cargo: 5 tons   Fuel: 1 ton   EP: 1         Agility: 0 
Marines: 4 Pulse Lasers
Craft: 1 x 6T LIGHT FIGHTER, 1 x 8T ASSAULT LANDER
Architects Fee: MCr 0.221 Cost in Quantity: MCr 17.694


SS Smee%ppi Class Carrier[edit]

AS-4411212-000000-20000-1   MCr. 162.354         Tonnage: 400 
Bearing           2                              Crew 24
Batteries         2                              TL 9
Cargo: 78 tons Frozen Watch Fuel: 88 tons EP: 8  Agility: 1 
Marines: 8
Craft: 7 x 6T LIGHT FIGHTERS, 2 x 8T ASSAULT LANDERS
Architects Fee: MCr 1.624 Cost in Quantity: MCr 129.883


SS Smop** Class Transport[edit]

AT-8411112-000000-00000-0   MCr. 238.078     Tonnage: 800 
Bearing                                      Crew 13
Batteries                                    TL 9
Cargo: 360 tons Passengers: 24 Frozen Watch Low: 21 Fuel: 168 tons EP: 8 Agility: 1 Marines: 4
Craft: 2 x 6T LIGHT FIGHTER, 1 x 8T ASSAULT LANDER
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 2.381 Cost in Quantity: MCr 190.462


K'Thud Class Warship[edit]

AE-7711212-030000-20001-2    MCr. 291.778    Tonnage: 700 
Bearing     1     3   3                      Crew 78
Batteries   1     3   3                      TL 9
Cargo: 7 tons  Fuel: 154 tons  EP: 14        Agility: 1 
Marines: 48
Craft: 12 x 6T LIGHT FIGHTER, 6 x 8T ASSAULT LANDER
Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 2.918 Cost in Quantity: MCr 233.422


References & Contributors[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.